Saturday, October 11, 2008

Edge detection in Processing, take 2.

A few new things: There is a base set of circles called "planets" that bounce around, getting smaller towards the top of the screen, and larger towards the bottom. They emit gravity on the "orbits", which are fixed sized circles bouncing around the screen. The planets try to pull the orbits to them if within range: the smaller the planets get, the less gravity they have. The orbits are also rendered to an off-screen buffer where a glow is created, then the buffer is reapplied back to the final image.

Originally uploaded by warpcat

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